نوع مقاله : مقاله پژوهشی
نویسندگان
1 استادیار دانشگاه علوم انتظامی امین، تهران، ایران
2 مدرس دانشگاه علوم انتظامی امین و عضو گروه علمی مبارزه با مواد مخدر ناجا، تهران، ایران
3 مدرس دانشگاه پیام نور، آذربایجان غربی، ایران
چکیده
کلیدواژهها
عنوان مقاله [English]
نویسندگان [English]
The emerging media of computer games with their special and attractive features has become an important propaganda tool in the hands of political systems. Some of these games have been produced with specific approaches and have endangered the security of some of the target countries. The purpose of this study was to predict the share of computer games in crimes against homeland security. This study was applied in terms of purpose, in terms of a mixed method and in terms of gathering statistics and information in the field through a questionnaire. The statistical population in the qualitative section consisted of 17 experts, including professional gamers and licensed game managers, computer game chiefs of directors, university professors, and Naja experts in the field. In the quantitative part, according to the concepts obtained, 70 computer game players, narcotics police officers, Pava police and Naja police, using the available sampling method to join the research sample. were chosen. MAXQDA software was used for analyzing qualitative data and SPSS software was used for descriptive and inferential analysis of data. The results show that these games can play a significant role in encouraging players to commit crimes against Homeland Security through four distinct approaches. These 4 approaches were: 1- Islamism and Iranophobia, 2- Promoting violence and lawlessness, 3- Promoting Western culture, and finally 4- Prevalence of drug addiction and emerging drug traffickers
کلیدواژهها [English]
الف. منابع فارسی
https://www.civilica.com/Paper-CPCONF03-CPCONF03_058.html
ب. منابع لاتین